

It is worth mentioning that the game adopts a paid model on the iOS platform, while the Android platform has chosen a free + in-app purchase model. Beautiful graphics, elegant music design, coupled with simple but compact operation, the game can bring players a very relaxing gaming experience.

It was recommended by the homepage of more than 150 countries in the App Store and entered the TOP10 iOS paid list in 78 countries.Īlthough it is a parkour game, “Alto’s Odyssey” is actually quite artistic. The sequel launched in 2018, “Alto’s Odyssey”, was also successful again. As early as three years before the game was launched, the predecessor “Alto’s Adventure” had already won Apple’s “2015 Game of the Year” and other awards.Īt that time, this game developed by the Canadian team Snowman and the artist Harry Nesbitt, who has never made a game, not only won many awards in the industry, but also won the iPhone paid list champion in 89 countries, achieving both fame and fortune. Strictly speaking, “Alto’s Odyssey” is actually not the first success. Unsurprisingly, this art game also won the Art Achievement Award at Busan Indie Connect and became the iPad game of the year in multiple countries in the App Store in 2017. When necessary, the color of the picture will change from soft to bold, and the tone will change from dark to gloomy. When the player experiences and moves in the game, they can feel the 3D game-like experience. In this process, players need to help the elderly remember the past by solving puzzles, and return to their homes to reunite with their families.Ĭompared with the warm plot, the game art is obviously more concerned: the game uses quite iconic 2D hand-painted art. Reminiscing about the contradiction between his passion for game creation and family life, he could not help but choose to use family as the theme to create a healing game-“Journey of Memories” came into being.Īs an adventure puzzle game, “Journey of Memories” tells the story of an old man traveling home after receiving a letter. It came from a photo of a mountain peak in the mist accidentally seen at a friend’s house, which inspired Bohatsch. Inspiration comes naturally, and it comes from wonderful hands. It was this decision that made “Journey of Memories” recognized by global players and multiple platforms. However, in order to avoid repeating the same mistakes, Bohatsch decided to only collaborate with art director Clemens Scott on research and development at the beginning of this time.
